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Clash of Clans Player Analyzer: Activity, War & CWL Stats

Check recent Clash of Clans player attacks, active days, recorded gaps, and stored War/CWL statistics with ClansHQ's free Player Analyzer. No account required.

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ClansHQ Player Analyzer lets you search by player tag to review recent Clash of Clans attack activity and available War and Clan War League (CWL) performance. It shows a daily attack graph, the latest recorded attack, active days, recorded gaps, and star breakdowns. It is free, with no account required.

For clan leaders reviewing a member or a potential recruit, this provides two useful kinds of evidence: recent attacks supplied by Supercell and War/CWL history already recorded by ClansHQ. Each source has its own section so a short battle log is not mistaken for a complete player history.

How to look up a Clash of Clans player

  1. Open ClansHQ Player Analyzer.
  2. Enter the player tag, with or without its leading #. Use the player's tag rather than a clan tag.
  3. Select View player to open the full player analysis page.
  4. Review Clash of Clans Data for recent attack activity, then ClansHQ Stored Data for available War and CWL statistics.

You can also open Player Analyzer using the activity icon beside a player in the clan dashboard. The button is available in Members, War Records Summary and Breakdown, CWL Summary and Breakdown, and Capital Raid. Opening it from Capital Raid does not add Capital Raid statistics to the player analysis page; it is a shortcut to the same player tool.

Up to nine recently viewed players are saved on your device, making it easier to return to a player without entering the tag again.

What does the player activity graph show?

The Clash of Clans Data section uses attacks in the available Supercell battle-log response. The daily graph separates Legend, Ranked, and Battle attacks. Battle is the label used for home-village battles. Other attack types appear under Other when present.

Four summary cards help you read the graph:

  • Latest recorded attack: the time of the most recent attack with a usable timestamp, shown as a relative time and an exact UTC date and time.
  • Recorded attacks: the total number of attacks in the available response.
  • Active days: days with at least one timestamped attack, displayed as “X of the last Y days.” Y is the number of days in the available graph range.
  • Recorded gaps: the total number of days with no recorded attacks in that range, rather than the longest consecutive gap.

The graph begins on the UTC date of the earliest available attack with a valid timestamp and ends on the date the data was fetched. It includes intervening days with zero recorded attacks. There is no minimum six-day or seven-day range, and defenses do not extend its start date or count toward activity.

Expand Exact attack times to inspect the individual timestamps and attack types behind the graph. An attack without a valid timestamp still counts toward Recorded attacks, but it is excluded from the graph and exact-time list.

Player responses may be reused for up to 60 seconds, so an attack that just happened may not appear immediately.

Example: active days and recorded gaps

Suppose the available graph covers five days and contains attacks on three of them. Active days shows “3 of the last 5 days,” and Recorded gaps shows two. The daily bars reveal whether those attacks were spread out or concentrated on one day.

This describes the available record. It does not prove that the player was offline on the two days without recorded attacks. Today is still partial, and the beginning of the range may also contain only part of a day's attacks.

How should a clan leader interpret recent activity?

Start with the latest recorded attack, then examine how attacks are distributed across the available days. A recent timestamp answers “Has this player attacked recently?” The daily graph adds context about the pattern in the response.

Player Analyzer is not a last-online tracker. It does not report logins, time spent online, or a complete measure of clan contribution. No recorded attack on a day means the supplied response contains no timestamped attacks for that day; it is not an inactivity verdict.

The available log can cover different lengths of time for different players. Avoid directly comparing attack totals without checking each player's graph range. For a broader roster review, combine this view with member roles, Town Hall levels, donations, and available performance scores.

Legend, Ranked, and Battle performance breakdowns

Below the graph, each available attack category has its own performance card. Legend and Ranked remain separate. Categories with zero attacks are hidden.

Aggregates shows average stars and average destruction. Star Distribution lists results from three stars down to zero, using filled and outlined star icons. Each row includes an exact attack count and a percentage, so you can distinguish a small sample from a larger one.

An average alone can hide different patterns. For example, a mix of three-star and one-star attacks can have the same average stars as consistently earning two stars. The breakdown exposes that difference within the available data.

What War and CWL statistics are available for a player?

The ClansHQ Stored Data section summarizes qualifying War and CWL attack opportunities already recorded in ClansHQ's database for that player. These statistics use all available stored history, rather than the short date range shown in the recent-activity graph. They are not restricted to the clan from which you opened the player page.

Both War and CWL cards include:

  • Average stars, average new stars, and average destruction.
  • Star Distribution and New-Star Distribution, displayed side by side on wider screens.
  • Exact counts and percentages for three-, two-, one-, and zero-star results.
  • A separate Missed row for recorded unused attack opportunities.

Missed attacks remain part of the averages as zero. Distribution percentages use all included attack opportunities as their denominator, while Missed is kept separate from used zero-star attacks. For example, one three-star attack and one missed opportunity produces an average of 1.5 stars, a three-star count of one at 50%, and a Missed count of one at 50%.

For the wars and matchups behind a player's results, use the historical War log and member statistics guide or open the CWL tracker. The missed attacks and participation guide explains why a recorded miss needs different treatment from missing participation data.

Why might a player have no stored War or CWL history?

A player can have recent Supercell attack data even when ClansHQ has no stored War or CWL records for them. Searching for the player does not require an existing ClansHQ player history.

If one stored category is empty, its card displays Help build this player's history while the other category's statistics remain visible. If both are empty, one shared prompt appears. You can select Find a clan to track or Share ClansHQ to encourage clan leaders to track their clans.

More tracked clans can improve coverage over time. Starting tracking does not guarantee that every past battle can be recovered. The recent-activity graph also does not continuously archive the player's Supercell battle log.

Player Analyzer questions

Is Player Analyzer free, and do I need an account?

Yes, Player Analyzer is free and no account is required to search by player tag or inspect available data.

Does the activity graph include defenses, Clan Wars, or CWL attacks?

Defenses are excluded. The graph uses attacks from the available Supercell battle log. Stored War and CWL statistics appear in their own section and are not plotted as exact attack times on that graph.

Are recorded gaps the same as missed War attacks?

No. Recorded gaps are days with no timestamped attacks in the available recent battle log. Missed identifies unused War or CWL attack opportunities recorded by ClansHQ. They come from different sources and measure different things.

Can this tool decide whether a player should join or stay in a clan?

It provides evidence for a conversation, not an automatic roster decision. Consider the history range, sample size, participation, assignments, and the player's wider contribution before drawing a conclusion.

ClansHQ is an independent fan-made project and is not affiliated with or endorsed by Supercell.

Open Player Analyzer to review a player's recorded activity, then use the separate War and CWL breakdowns to add performance context.